This Blender-based sculpt was a playground for animation, creating armatures and muscle sculpting.
It is my first work in the world of lizards (and bipedal-scavengers).
The original figurine/ model is pose-able and has yet to be printed.
In this case, mainly classic mesh-modelling + subsurface-modifiers were used to create the basic shape of the body with sculpting used to finalize the model.
I also used the - for me new - solidify-workflow to create most of the belts.
The base idea is to create an object out of planes and then to thicken them to create cool 3D objects!
See: https://docs.blender.org/manual/en/latest/modeling/modifiers/generate/solidify.html to get a basic idea
The author hasn't provided the model origin yet.